Posted July 31, 2016
Title pretty much says it all. First time player, I've managed to get to level 8, not exactly in style, but whatever. I just can't beat that one, I guess I'm just not getting how the game works or what is expected of me (and/or how to effectively carry it out). I'm going to try and break out my observations so far, see if you can provide any advice (or point out any obvious mistakes I migt be making).
I'm basically a defensive player. I don't enjoy combat at all in this game. For me it's all about building an efficient dungeon, then go on the offensive whenever I feel I'm ready and/or I please, barricading myself in with walls if need be. I also dislike save scumming, so I try to make do with the cards I'm dealt and start the level over only when I feel it's hopeless.
Anyway, this game very obviously punishes that approach because of sky-rocketting training costs. I just throw my minions in the training room and wait for them to get all buff before I even consider attacking my enemies, but long before I get them up to their full potential, they start rapidly draining my gold, so I end up having to lock the training room under key and throw just a couple creatures in there at a time. Is this by design? How am I to get my minions to level 10 unless I can secure some gems? Or am I rather supposed to have one or two very strong creatures and throw some cannon fodder around them to take the heat for them?
Again, I dislike combat quite a lot. Since any creature can be teleported anywhere within your own territory, the enemy AI will never allow a cloak and dagger approeach, so I end up zerg-rushing my way in and hoping that my strength in numbers will make up for my lack of training (which often fails horribly as the enemy throws in a handful of level 5+ creatures that proceed to wipe the floor with my poor beasties. And since it's in real time and it's all nerve-racking growling and screaming, spells (which are implied to be crucial) end up being useless to me, as I find myself quickly outmaneuvered before I can even start figuring out who needs healing and/or buffing the most (and that's when I can afford it at all, because, again, spells also drain gold).
Then there's the possess spell, which again is implied to be crucial and I seldom use, because it means pretty much neglecting everything else while you bring the possessed creature to do your bidding, and I waste too much time just trying to navigate the corridors with that shaky mouse camera. I tend to think dropping a creature somewhere (including a combat ridden area) should be enough, as they should know what they're doing already, but I'm guessing possessing might be the only way for them to use their spells and skills efficiently, which, again, I'd find virtually unfeasible due the the fast-paced combat. I keep thinking my game might overall be running faster than it was originally conceived to run, but I've seen videos where it runs the same, so maybe my brain's just running too slow :-(.
Anyway, since, if I'm right in my assumptions, I guess this game is all but hopeless to me (unless I'm doing something wrong), is there any specific area you'd advice me to focus on in terms of training myself to suck less? Because otherwise I may be about to throw in the towel.
I'm basically a defensive player. I don't enjoy combat at all in this game. For me it's all about building an efficient dungeon, then go on the offensive whenever I feel I'm ready and/or I please, barricading myself in with walls if need be. I also dislike save scumming, so I try to make do with the cards I'm dealt and start the level over only when I feel it's hopeless.
Anyway, this game very obviously punishes that approach because of sky-rocketting training costs. I just throw my minions in the training room and wait for them to get all buff before I even consider attacking my enemies, but long before I get them up to their full potential, they start rapidly draining my gold, so I end up having to lock the training room under key and throw just a couple creatures in there at a time. Is this by design? How am I to get my minions to level 10 unless I can secure some gems? Or am I rather supposed to have one or two very strong creatures and throw some cannon fodder around them to take the heat for them?
Again, I dislike combat quite a lot. Since any creature can be teleported anywhere within your own territory, the enemy AI will never allow a cloak and dagger approeach, so I end up zerg-rushing my way in and hoping that my strength in numbers will make up for my lack of training (which often fails horribly as the enemy throws in a handful of level 5+ creatures that proceed to wipe the floor with my poor beasties. And since it's in real time and it's all nerve-racking growling and screaming, spells (which are implied to be crucial) end up being useless to me, as I find myself quickly outmaneuvered before I can even start figuring out who needs healing and/or buffing the most (and that's when I can afford it at all, because, again, spells also drain gold).
Then there's the possess spell, which again is implied to be crucial and I seldom use, because it means pretty much neglecting everything else while you bring the possessed creature to do your bidding, and I waste too much time just trying to navigate the corridors with that shaky mouse camera. I tend to think dropping a creature somewhere (including a combat ridden area) should be enough, as they should know what they're doing already, but I'm guessing possessing might be the only way for them to use their spells and skills efficiently, which, again, I'd find virtually unfeasible due the the fast-paced combat. I keep thinking my game might overall be running faster than it was originally conceived to run, but I've seen videos where it runs the same, so maybe my brain's just running too slow :-(.
Anyway, since, if I'm right in my assumptions, I guess this game is all but hopeless to me (unless I'm doing something wrong), is there any specific area you'd advice me to focus on in terms of training myself to suck less? Because otherwise I may be about to throw in the towel.