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I can confirm this works. I had previously restored functionality by manually creating the necessary file structure and copying the appropriate files. I successfully removed my manual additions, set the -forcesteamloader argument in the F4SE loader and everything is still working! Having one's brain challenged every so often is a good thing. I'm almost 68...
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lordwinner: ... no negative impact on the current Steam version...?
Seems likely it's benign for the Steam version (which uses the Steam loader anyway), but I haven't tried it. Maybe give it a go and report back here just to close the loop?
FWIW, I completely uninstalled the Steam version prior to installing the GOG version. I then wiped any leftover Registry entries, as well. I did make an image of my game drive for disaster recovery if everything went sideways...
Unsurprisingly, removing the DLLs copied manually and passing -forcesteamloader to the program "works" for me as well. That is, for now, I get a crash when reloading the latest save, just like when at least one offending DLL was manually put into the mix.
Buffout 4 and Console Commands Extender previously seemed to be offending, but it looks like they're not the only ones.

EDIT: now, there seems to be a single offending module: Interior NavCut Fix.
Post edited August 21, 2023 by lordwinner
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javic12: I use MO2 for modding and am trying to switch from Steam's FO4 to GOG's. It's easy to point my existing MO2 set-up to the GOG installation folder, but mods that include an F4SE DLL aren't working correctly with the GOG version. In particular, the relevant DLLs aren't loaded at runtime even though they show up in the virtual folder.

A post to the MO2 Discord suggests this is a known problem with GOG's version of the game, but I thought I'd ask here in case somebody's managed to get it working.
EDITED: Sorry wrong post
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lordwinner: Unsurprisingly, removing the DLLs copied manually and passing -forcesteamloader to the program "works" for me as well. That is, for now, I get a crash when reloading the latest save, just like when at least one offending DLL was manually put into the mix.
Buffout 4 and Console Commands Extender previously seemed to be offending, but it looks like they're not the only ones.

EDIT: now, there seems to be a single offending module: Interior NavCut Fix.
OMG you blinding genius you!!! This FINALLY solved the MO2 issue I've had thank you so much. -forcesteamloader now makes MO2 load my plugins otherwise I have had to do plugins manually while installing the main body of mods than editing via game files to change bits which can now all be done in MO2. Adding -forcesteamloader into arguments for f4se now makes it all work.
Post edited April 21, 2024 by XtinctKiwi