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A true RPG design achievement!

Divinity: Original Sin, the epic-scaled RPG from Larian Studios, very modern but also true to the best traditions of computer role playing games design with its isometric view, story-driven gameplay, and top-notch turn-based combat mechanics, is available for Windows and Mac OS X, DRM-Free on GOG.com! You can also enrich your experience with the Source Hunter DLC, that comes with two unique in-game items, a digital artbook, design documents and a full original soundtrack.

[url=http://www.gog.com/game/divinity_original_sin][/url]Divinity: Original Sin is the old-school role-playing title you've been dreaming about. If you were ever imagining how the legendary classics like Baldur's Gate would look and feel like, were they developed today, this is your answer! Larian Studios managed to make good on all of their promises of classic gameplay, extensive world, gripping storyline, and flexible system paired with high production value of contemporary double-A titles. With up to a hundred hours of playtime needed to beat the game with all of its branching stories and tons of optional quests the game can prove to be everything you want it to be, and more! It also takes what's best after the modern games: rich and vivid 3D graphics, an extensive item crafting system, and a finely balanced multi-player mode. A perfect mix of classic and new RPG design, if we ever saw one.

Set out to explore the fantastic colorful realm created by Larian Studios, and make a new home for yourself in the vibrant world of Divinity: Original Sin (or even grab some extra Source Hunter DLC gear), on GOG.com. The price of the game varies from region to region, but don't be alarmed! Following the GOG.com tradition we're offering a Fair Price Package with this title, so everyone who is adversely affected by the pricing plan will be compensated with gift-codes (you will find yours in your order confirmation email).

NOTE:
The version of the game offered here comes with the full single-player campaign, but currently supports only LAN/DirectIP multiplayer modes, with on-line multiplayer features coming as a later update, powered by GOG Galaxy, our DRM-Free online gaming platform. Thank you for your patience!
Pour mes collègues francophones et en tout cas français, voici une promo sur fnac:

Achetez Original Sin et obtenez gratuitement Divinity Anthology!

http://www.jeuxvideo.com/news/2014/00073338-divinity-anthology-offert-pour-l-achat-de-divinity-original-sin.htm
Sorry if this has already been discussed, but the basic AI options sound pretty interesting.

Seems that "No AI" is for when you want to handle all the decision options, "Loyal" is for when you want to focus on just one character and let the others toe the line, and "Random" is if you like, well, random behaviour from the others.

I think I'll start with "No AI" and see if the amount of decision making overwhelms me.

Apparently this range is being expanded in the updates, if I've read some of the posts here correctly.
My power was out for two days, otherwise I would have posted/congratulated GOG sooner. Cheers on the release! Hopefully Galaxy finally brings some other highly-desired games we aren't expecting!

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help bring bethesda and id or other publishers
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IAmSinistar: Sorry if this has already been discussed, but the basic AI options sound pretty interesting.

Seems that "No AI" is for when you want to handle all the decision options, "Loyal" is for when you want to focus on just one character and let the others toe the line, and "Random" is if you like, well, random behaviour from the others.

I think I'll start with "No AI" and see if the amount of decision making overwhelms me.

Apparently this range is being expanded in the updates, if I've read some of the posts here correctly.
Hi, is there a setting to change the combat speed?
Post edited July 10, 2014 by JohnnyDollar
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IAmSinistar: Probably. I stopped going to the awards after I got my Lifetime Achievement trophy. ;)
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HypersomniacLive: XD - don't dare to ask about those lifetime achievements. ;-P
Maybe he got a lifetime achievement for best scriptwriter :)
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real.geizterfahr: I'll start with the main point (end of your posting):
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Lodium: Im pretty sure some smart guys coud make a market where selling used digital games coud work.
Granted the devs shoud prob get a small cut and the platform used to make the sale.as well.
Maybe 5 % to Devs and 5 % to the platform or something like that
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real.geizterfahr: And you think publishers and devs can survive with 5% of a used sale? Nope, it won't work. There's no reason to buy a new game for €50 (€35 goes to the publisher - 70/30 split between publishers and store is the standard) if you can wait a few days to get a "used" copy for €35 (which seems realistic). With your "model", publishers would get €1,75 for the first round of used sales.

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Lodium: Well, there is kind of systems in place to handle some digital stuff
Only reason why it isnt usual practice is because of greed and lazyness.
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real.geizterfahr: I agree. It's all about greed. Why can't you activate some Russian keys outside of Russia anymore? Because customers didn't exploit cheap Russian keys and "gifting" (gifting = Russians selling gifts)? Why do you have to pay $1 minimum to get Steamkeys with your Humble Bundle? Because people didn't mass-buy bundles for a cent and sold the keys? Why do you get a single key to activate ALL games of a bundle in some bundles? Because people didn't exploit the system to make money with bundle keys? Why was GOG forced to invalidate the free Fallout gift keys? Because people didn't have the glorious ide to sell them?

Yes, it's all about greed. But not about publisher's greed... Lots of gamers are worse than any publisher could be without breaking laws.

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Lodium: Take Steams marketplace for example you can sell or trade digital cards there just fine.
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real.geizterfahr: You don't really compare those stupid cards to actual games? Cards are... nothing!? It takes two or three working hours to resize some artworks, to write some silly text and to configure card drops. Cards are nothing. They don't cost a publisher anything. A game costs several millions of Dollar. That's a difference.

Be realistic... Second hand sales don't work with digital goods. A digital good can't be "used". It's always new and not different from a first hand sale. And with a worldwide market, you have the problem of a too huge availability. That's not comparable to the used games shelf of your local store.
What about a limited run of a Digital Artwork (Canvas) from a famous Painter then?
Kinda sounds unfair to me that my grandchildren cant choose to sell the painting i bougth, just because its digital.
I Dont really think one shoud limit the market even if its digital unless its a pirate copy.
Kinda defeats the purpose of a free market, though i agree there are some issues with selling digital stuff that hasnt been solved yet, piracy as i mentioned being one of them.

Annyway i see the sales of used digital games as an idea wiich is not implemented yet
and to quote somone.

Beneath this mask, there is more than flesh. Beneath this mask, there is an idea, Mr Creedy. And ideas are bulletproof!
Post edited July 11, 2014 by Lodium
A shame. Would have loved to purchase Original sin here.
But since there was no clear information on exactly when would it be released here and how much it would cost, decided to instead took advantage of the sell on Steam. Pretty sure others made the same decision.

Honestly think the whole situation should have been more transparent and handled better.
Oh well.
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IAmSinistar: Sorry if this has already been discussed, but the basic AI options sound pretty interesting.

Seems that "No AI" is for when you want to handle all the decision options, "Loyal" is for when you want to focus on just one character and let the others toe the line, and "Random" is if you like, well, random behaviour from the others.

I think I'll start with "No AI" and see if the amount of decision making overwhelms me.

Apparently this range is being expanded in the updates, if I've read some of the posts here correctly.
There will be 5 or 6 new AIs released in the next major content update, as per this interview with Larian on PC Gamer

Given the amount of posts on this thread, I figured a 3rd linking of it would be of interest to some :)
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Tarnicus: There will be 5 or 6 new AIs released in the next major content update, as per this interview with Larian on PC Gamer

Given the amount of posts on this thread, I figured a 3rd linking of it would be of interest to some :)
Sounds great! They seem to have put a lot of thought into making this one stand out. Glad I grabbed it, will probably play it once it's patch up with all the candy. In the middle of the Witcher at the moment. :)
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althrian: On their webshop (https://www.larianvault.com/product.php?item=43 - scroll down the whole page) it doesn't say anything about Steam in the requirements.
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Leroux: I think I've read some comments from puzzled Larian staff that showed that they don't understand at all why some people would have a problem with the game being delivered through Steam if the game itself is DRM-free and does not require Steam to run (once it's downloaded and installed).
IMO, that depends on if it's a digital sale or physical boxed sale. If we're talking digital only, I don't see a huge difference between using Steam in this way and logging in to gog.com, although having to not just login and download but also install it first through Steam before being able to copy it is still a big factor that could cause problems that you don't get with gog.com installers. Also, I just don't like Steam being installed on my system but I could live with using an older computer I own as a download PC with Steam installed if I was 100% certain that a game I get from Steam is able to be copied and moved to a different computer afterwards.

However, if we're talking about physical boxed games, the requirement for Steam is a big deal even if it is only used as an activation (which is DRM). It still kills most of the reasons why people would like to get a boxed game. Having an offline local copy that can be installed and played at any time, for example. Being able to resell it or loan it. Not having to download the game, etc.

The last reason may not completely apply since D: OS boxed version has game files on the disc instead of just a Steam key but the reason Larian gave for wanting to require Steam on that version was so that auto-patching could be forced on the game, particularly a day 1 patch since the game was not quite finished when it was released. Many games on Steam have to pretty much be completely downloaded from Steam if they are ever reinstalled even if there are files on the installation disc because of the amount of auto-patching, making the installation disc pointless.

Anyway, in my experience, nearly everyone who quit buying boxed games did so either to buy digital games to save space or because DRM (and Steam) made their purchases pointless. The latter people quit buying boxed games entirely or only buy them after a massive reduction in price, reflecting the value they put on a boxed game with DRM on it. The first group of people will not be pledging for a big boxed game anyway, so I never understand why devs insist on putting the reason why the latter group groans about the state of boxed games these days, on their boxed game.

Personally, I have quit pledging to Kickstarter games because of issues like this. This game looks damn good though. I don't pay more than $20 for a digital game, and then only that much for a game that I really want to play "right now!" I would spend $40 for a basic boxed game, but with so many uncertainties and differences of opinion on the subject, I guess I'll have to wait for the price to drop unless there's some kind of confirmation about the non-Steam discs being for sale sometime soon.
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KyleKatarn: Many games on Steam have to pretty much be completely downloaded from Steam if they are ever reinstalled even if there are files on the installation disc because of the amount of auto-patching, making the installation disc pointless.
This has little to do with Steam, but rather that in this digital age devs consider it normal to have a day 1 patch and post release patching. Sure, Steam having the auto-updating system has helped this a long, but with the digital age this was going to happen with or without it. Even console games are starting to get patches after release these days.
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KyleKatarn: . The last reason may not completely apply since D: OS boxed version has game files on the disc instead of just a Steam key but the reason Larian gave for wanting to require Steam on that version was so that auto-patching could be forced on the game, particularly a day 1 patch since the game was not quite finished when it was released.
For that i blame Larian. In no way shape or form should they have released an *unfinished* game. And in no way shape or form should ANY game require a day 1 patch. Whats the world coming to ...sheesh
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KyleKatarn: Many games on Steam have to pretty much be completely downloaded from Steam if they are ever reinstalled even if there are files on the installation disc because of the amount of auto-patching, making the installation disc pointless.
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Pheace: This has little to do with Steam, but rather that in this digital age devs consider it normal to have a day 1 patch and post release patching. Sure, Steam having the auto-updating system has helped this a long, but with the digital age this was going to happen with or without it. Even console games are starting to get patches after release these days.
It does if it let dev's be lazy and no bother to even finish the game (let along debug it before release.There should be no reason for a patch day 1.Game should be finished before release and even if a patch is required it should come until much later.
Post edited July 10, 2014 by Niggles
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Niggles: It does if
What does?
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Niggles: It does if
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Pheace: What does?
It does have to do with Steam if... sorry i should have been more to the point
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Pheace: What does?
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Niggles: It does have to do with Steam if... sorry i should have been more to the point
Ow sure. In the same way that Steam is to blame for allowing Regional Prices, the same way GOG is to blame for the same now, and of course, in the same way GOG will be enabling easy patching soon when Galaxy comes out.

Of course it's not like games didn't have launchers for auto-patching even without Steam/GOG already, but yes, in part you can blame the Digital retailers for enabling it.

Personally, though, as I've highlighted with the console example already, I consider it a natural result from going into the digital age, this was going to happen, regardless of what Steam or GOG did.