It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Ave


MM 6 could be quite nice with FSAA, as here someone states:

"BTW- the best example ever made for FSAA... an older RPG, Might and Magic VI: The Mandate of Heaven.
FSAA absolutely revolutionizes the graphics in that game. The impact is astounding.
MM6 benefits so much from FSAA that I literally would prefer 640x480x16bpp + 4X FSAA over 1600x1200x32bpp w/out FSAA in that game.
FSAA is an absolute godsend for anyone that wants to play that game."

From:
[url=]http://forums.anandtech.com/archive/index.php/t-849351.html[/url]



But, being blessed with an Intel GMA 4500MHD integrated GPU, this seems impossible.


1 - do you think, external shader / filter programes can help?
eg.
[url=1]http://filthypants.blogspot.hu/2010/12/crt-pixel-shader-filter-for-snes.html[/url]
[url=] http://www.mediafire.com/?78p842uko34ce#razycjpf16spi[/url]



2- Installing MM6 in a DosBox environment (within it a Win 3.1 or Win 95) to use its shaders (hq, eagleeye,..) would be useful?


EDIT: seems, links cannot work correctly even after some edits, must be copied.

Thanx.
Post edited December 29, 2014 by elodman
success, Shaders OK,
with Win95-into-Dosbox install...

http://www.mightandmagicworld.de/phpbb/ftopic25040.html
Post edited January 09, 2015 by elodman