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Ave

with most conditions the same (buff spells on all, same 22th level chars) my Paladin's hit chance is worse anywhere in game!!!

Perhaps plate armor has a non-visible effect on "accuracy" or some mystical, unseen "hit chance"?
(aside from slowing effect on weapons)

Paladin has weapons (sword) with +10 attack bonus, while sorcerer has only +4 for it.
Noone has any skill point in weapon or armor skills above 1.
Paladin has far more accuracy also...

But Sorcer wears only Leather, maybe that is a cause?
Post edited January 12, 2015 by elodman
No armor shouldn't be the cause. But you can test it by stripping their armor and fighting a group of monsters.

The thing that springs to mind is: is he by any chance cursed without you noticing it?
Ave

thanx for the good tips!
Do you and others find this thing, touched by topic, balanced?

Looking again at my topic title, I would
- undo posting it, if thinking within MM games' childish & kind world scope
- leave it as it is, if thinking a bit realistically.

As, no cursed Paladin I had, at least his condition appeared to be Good, except for one plus year of magical aging (thus 28 now, but perhaps Alcheimer, Parkinson and other friends have not affected him yet).

After replaying Silverhelm Stronghold area, against Soldiers, Veterans, with and without armor..:
-armor had appearently no effect on hit chance
-possibly the more frequent attack rate of a sorcerer (with a single-handed dagger, in leather dress) was misleading, as he landed the same or more number of successful blows on enemies as the Paladin (with his slow 2handed sword in Plate).

But this is not a happy thing to witness, as I guess, MM games are not famous for their sophisticated weapon / armor -damage / hit system, (unlike Darklands http://darklands.wikispaces.com/Weapons with impact, edged, etc)

Possibly I will have a more realistic feeling on different classes' fighting performance, if I use a SaveGame Editor to:
- halve sorcerers accuracy
- double paladins accuracy
- leave cleric as it is.

At least, I think amending of this Accuracy stat would bring the desired beneficial effects, but perhaps there are other influencers.

--Btw:
in Frozen Highlands the barbarian dressed amazon enemies called "magyar(s)" meaning is: Hungarian(s),
NPC name "Zoltan" is also a firstname of ours, bur correctly: Zoltán
Post edited January 16, 2015 by elodman
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elodman: ...
By the way, if you're interested to learn exactly how the chance to hit works, you can read the mechanics here.

https://sites.google.com/site/sergroj/mm/mechanics
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elodman: After replaying Silverhelm Stronghold area, against Soldiers, Veterans, with and without armor..:
-armor had appearently no effect on hit chance
-possibly the more frequent attack rate of a sorcerer (with a single-handed dagger, in leather dress) was misleading, as he landed the same or more number of successful blows on enemies as the Paladin (with his slow 2handed sword in Plate).
If you are comparing "number of successful hits over a period of time", then yes weapon speed (combined with the armor penalty to action recovery time) might account for the sorcerer seeming to hit as often as the paladin. If you start counting hits vs swings, you'll probably see a difference over time (especially if the difference in accuracy is as great as you imply). And you might also consider the metric "damage inflicted over time", since each hit from the 2h sword will generally yield more damage than each hit from the dagger (and the paladin is likely stronger than the sorcerer, yielding a bigger difference). And the armor class of the enemies that you attack will also affect this: the paladin's higher hit chance will show more against enemies with higher AC, while the sorcerer probably won't have much issue nailing a goblin in the face.

As I recall, the expert/master levels of armor remove the penalty to recovery speed. So don't forget that the paladin gets a much larger speed buff from removing that penalty, and (s)he keeps the much higher AC of plate too.