Posted April 20, 2024
MM5 darkside of xeen; Am I the only one who have my attack spells, even basic ones like fireball and lightning bolt, miss a lot of the times vs particular monsters?
So I spent most of today tinkering with Cedric Busch' excellent Xeen unpacking utilities and found all the offsets for monsters resistances.
Monsters have 7 values: fire, elec, cold, poison, energy, magic, and physical resistances.
Magic resistance, in my opinion, is broken. It makes ALL spells , evey physical ones, have a chance to miss.
By editing the value to 0 for a few monsters with high magic resist like griffins and minotaur, it confirmed it.
I think the devs meant it as a way for monsters to resist MAGIC elemental spells like Mass Distortion (it's the way it works in MM6) but it works for ALL spells!
No wonder people always complain how offensive magic is so weak in MM5!
So I'm gonna do my first balance patch.
In your opinion, should I just set magic resist to 0 for every monster in Darkside, or halve it, giving them a chance to evade spells? (for bosses, it makes sense)
So I spent most of today tinkering with Cedric Busch' excellent Xeen unpacking utilities and found all the offsets for monsters resistances.
Monsters have 7 values: fire, elec, cold, poison, energy, magic, and physical resistances.
Magic resistance, in my opinion, is broken. It makes ALL spells , evey physical ones, have a chance to miss.
By editing the value to 0 for a few monsters with high magic resist like griffins and minotaur, it confirmed it.
I think the devs meant it as a way for monsters to resist MAGIC elemental spells like Mass Distortion (it's the way it works in MM6) but it works for ALL spells!
No wonder people always complain how offensive magic is so weak in MM5!
So I'm gonna do my first balance patch.
In your opinion, should I just set magic resist to 0 for every monster in Darkside, or halve it, giving them a chance to evade spells? (for bosses, it makes sense)
Post edited April 20, 2024 by UndeadHalfOrc