Posted December 05, 2023
I am playing "Two Worlds Collide: Attrition and Survival" and so many weird things are happening.
- Many/most maintenance offices don't spawn workers.
- The same thing with culture.
- Industry is extremely unreliable. For example: Olive oil production is close to zero, even though I have tons of olives and olive presses.
- I watched while one sculpture studio produced a statue. Once it hit 100 %, the workers stopped working and the bronze disappeared (as you expect) but no sculpture spawned. I think I have made about 10 sculptures that didn't spawn. This is a pity, since I need sculptures to end the mission (send for the hero) and no one produced them so I can't import/raid.
That was when I started googling, and couldn't find anyone talking about this madness. Is this a bug or is it the developers that went full yolo when designing a "very challenging" campaign?
NB: I know the game pretty well. Of course I make sure there are enough workers in all domains (hygiene and safety, culture, industry, etc.).
- Many/most maintenance offices don't spawn workers.
- The same thing with culture.
- Industry is extremely unreliable. For example: Olive oil production is close to zero, even though I have tons of olives and olive presses.
- I watched while one sculpture studio produced a statue. Once it hit 100 %, the workers stopped working and the bronze disappeared (as you expect) but no sculpture spawned. I think I have made about 10 sculptures that didn't spawn. This is a pity, since I need sculptures to end the mission (send for the hero) and no one produced them so I can't import/raid.
That was when I started googling, and couldn't find anyone talking about this madness. Is this a bug or is it the developers that went full yolo when designing a "very challenging" campaign?
NB: I know the game pretty well. Of course I make sure there are enough workers in all domains (hygiene and safety, culture, industry, etc.).